XCOM 2 PC ONLY MOD
Developing for three or more platforms simultaneously would majorly complicate Firaxis’ ability to achieve these goals.Īnother major consideration that no doubt factored into the decision is that XCOM 2 will feature robust mod support on release, which is obviously not possible for console versions. Community-developed mods like Long War have been a major factor in the previous XCOM‘s longevity. That’s our home, and that’s where we’re really comfortable.”Īmong those ambitious plans? High-fidelity character models, more convincing, physics-based environmental destruction, and procedurally-generated levels. “When we looked at what we wanted to do with the sequel, we had all these very, very ambitious goals. To do that, we had to use all of our studio expertise … and our expertise here is PC. XCOM creative director Jake Solomon explained to IGN that the decision to focus exclusively on PC for the initial release was in order to play to the studio’s strengths. It is less surprising when you consider that Firaxis, the home of Sid Meier’s venerable Civilization series, has been - with few exceptions - a stalwart PC-first developer for 20 years. Isn’t going from more to fewer platforms the opposite of how things generally work? This came as a surprise to a lot of people, sine Firaxis’ previous XCOM released simultaneously for Windows, Xbox 360, and PlayStation 3, and was subsequently ported to Mac, Linux, iOS, and Android. Fitbit Versa 3įiraxisWhen XCOM 2 comes out this November, it will only be available on Windows, Mac, and Linux.